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Devlog
Dungeons!
November 06, 2024
by
Plana
It's been a while but I've been steadily working on Plana. Most exciting thing for me is that now I get to start making randomly generated dungeons! It's early stages at the moment, but I'm pleased wi...
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Hieroglyphic item information
May 01, 2024
by
Plana
New video is out about more society dynamics, check it out! Something I'd like to go into more detail on this blog though is the examine interface. I'm hoping I can use pictograms for everything in th...
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Smoothing out stuff
August 31, 2023
by
Plana
The ugly black squares are gone! Caves are now actually dark as well. In the cave our hero is holding some candles, which could be dropped in a Brothers Grimm fashion for safer spelunking. Lighting is...
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Island village
March 05, 2023
by
Plana
Just noticed on my previous post there's a settlement situated right on an island! So I had to check it out. It's small enough that you can fully map it (doing so for the full world would take weeks)...
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Track history or don't bother?
March 05, 2023
by
Plana
Been a bit distracted this month unfortunately but I hope to get back on Plana now (or soon?). I've been agonizing over the following question: should I actually bother tracking a history as the world...
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Actually making villages
January 24, 2023
by
Plana
You can now walk about a random village! Huts, clay pots and the roofs of the huts are all basically shown as they are in the screenshot here. The pots could have stuff in them (looting of items is al...
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Making villages
January 03, 2023
by
Plana
Civilization! In case it's not clear, the image above is a map of a randomly-generated village. The lighter paths are more trodden-upon. Blue=wall, red=door, green=pathway and grey=room. Also there's...
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A randomly-generated adventure
December 03, 2022
by
Plana
Have been working on-and-off for many years on an adventure game. More recently I've decided to devote more time to it. The world that you explore is randomly generated each time. Thoroughly complex a...
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